9.5.12
World Robot Boxing - Primal
Decided to continue with the thumbnails I had from the previous post to create Primal, aptly named for his ape-like proportions. These kind of exercises make me realize that I tend to use similar methods to solve joints or parts across my bots.
I need to study more joints.
6.5.12
World Robot Boxing - Hank
This was mainly a design practice, taking the language of an existing car (in this case, a Ford Mustang 2012) and making a robot out of it. And since I've been wanting to make a Real Steel inspired bot for a long time now, this was my attempt. More to come, I hope.
24.4.12
Feudal Future - Canal Slums
When it comes to production paintings, my confidence usually flies out the window. So I hold on fast to what little I already know and try to approach it cautiously, making sure I'm pretty happy with each step before proceeding ahead. Below are some work-in-progress screenshots I kept to document the process.
Moving forward!
18.4.12
Voltage Racing 2
In my opinion, it really takes a special kind of something to design cars. A special kind of something that I definitely do not possess. This one was a bit of a struggle, trying to make a second car while keeping the design language consistent with the previous, utilizing my really limited car vocabulary.
I thought I'd share some of my haphazard process this time. As you can see, it didn't quite go as initially planned in the sketch.
12.4.12
Voltage Racing
Once again, this took longer than expected. However, I did enjoy the process, even though the forms (though simple) kept playing tricks on me, probably because I underestimated one-point perspective.
Also, I might need to sit down and cater some time designing cooler rims or hub caps. They are not to be trifled with.
On a sidenote, I have also just realized that it's 7am. Feels like school all over again.
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