Monday, June 4, 2012

Cybernetic Police Unit


I jumped straight into this one without any linework. I'm always amazed by (and also envious of!) the speed that some of my schoolmates have achieved by speedpainting or building on silhouettes.

Safe to say I quickly ran into a huge problem; I have a very limited understanding of anatomy, especially of the female kind. Looking back, I probably have less than 5 female characters in my portfolio. But with some guidance from a dear friend, I guess I pulled through.

Take a look at the struggle below:


Thursday, May 31, 2012

Abandoned Research Facility


Here's an abandoned research facility, partially covered in overgrowth. The vegetation would most probably thrive since the water source is near. Painting nature elements are slightly easier for me, due to the fact that I can freely riff in a particular direction without worrying too much about being correct.

Linework and work-in-progress shots below:

Thursday, May 24, 2012

The Raid


So I first caught The Raid: Redemption 2 days ago and I distinctly remember rushing home to paint a corridor scene. In my attempt to create a tense and/or scary mood, I discovered that indoor lighting can be rather tricky.

I watched the movie for the second time yesterday. I can probably list down numerous reasons as to why I love this action flick but I think the most important one has to be that this film was made in a neighbouring country, with a fairly small budget.

It gives me hope that perhaps one day, we might be able to do that as well.

Monday, May 21, 2012

Undead Samurai Archer


Here's another undead samurai, taking aim with his bone bow. I quite enjoy just doing lines for now. After all, I can always paint these guys up later.

Saturday, May 19, 2012

Undead Samurai Cavalry


I'm not quite sure why, but there seems to be an undead theme going on here. Damn you, Diablo!

Anyway, I've always been harping about my terrible lines and yet I spend my time painting instead. Inspired by the master's latest demo, I have decided to double my efforts in improving my strokes, starting from now.

Tuesday, May 15, 2012

Zombie Shaman


After all those bots, I really felt like doing something fun and non-committal, like a zombie. Here's a speedy, despite my lack of understanding of the human anatomy.

I definitely need to work on material indication, to bring all the gooey and fleshy parts to life.


Saturday, May 12, 2012

World Robot Boxing - Troy


This one is probably my personal favourite of the 3. And that concludes my Real Steel inspired series for now! More to come some time in the future, I hope.

Wednesday, May 9, 2012

World Robot Boxing - Primal


Decided to continue with the thumbnails I had from the previous post to create Primal, aptly named for his ape-like proportions. These kind of exercises make me realize that I tend to use similar methods to solve joints or parts across my bots.

I need to study more joints.

Sunday, May 6, 2012

World Robot Boxing - Hank


This was mainly a design practice, taking the language of an existing car (in this case, a Ford Mustang 2012) and making a robot out of it. And since I've been wanting to make a Real Steel inspired bot for a long time now, this was my attempt. More to come, I hope.


Tuesday, April 24, 2012

Feudal Future - Canal Slums


When it comes to production paintings, my confidence usually flies out the window. So I hold on fast to what little I already know and try to approach it cautiously, making sure I'm pretty happy with each step before proceeding ahead. Below are some work-in-progress screenshots I kept to document the process.


Moving forward!