30.7.14

Feeding the Forest Guardian


Felt like painting on a whim, without the help of lines. Also had the pleasure of watching/listening to the soothing voice of Anthony Jones after purchasing his helpful tutorial on illustration basics. You can get it on Gumroad (https://gumroad.com/robotpencil). Definitely picked up a few nifty tricks as I painted along with his video.

Made a process GIF, below. I might have lost one screenshot, so pardon the jump from straight trees to warped ones. Hah!


This will probably be the last piece of work that's coming out of my old Dell Vostro. It has valiantly struggled with me for almost 4 years, but I guess it's really showing its age lately. Thanks for the many keyboard-hammering days, old friend. You've been a great workhorse..

But now, it's time for a much needed upgrade :)

23.7.14

Kaiju Slayer


A commissioned piece for a friend of mine, based on a custom toy he designed. He's a big Guyver fan, as you can probably tell. Working on somebody else's design is a pretty scary endeavour, but I enjoyed lighting him up here.

Haven't done this painted look in a while.

3.7.14

Charon

Decided to finish another abandoned old piece. Still not too confident in painting without lines, but I'll get there eventually. Also I realize I don't do enough fantasy-themed stuff, so here's Charon rowing his customer down the River Styx while all these ghostly figures rise up from the unearthly waters.

At least, that's what I was thinking in my head. Moving on!

28.6.14

Brass-Arm Butch


Dug this really old piece out from almost a full year ago, when I was trying to make characters for a space cowboy story of sorts. I took a look at my lines and realize that I can probably do better now, so I fixed up some stuff.

I  also had the opportunity (thanks Clogtwo!) to attend the START 2014 conference in the last 2 days. Needless to say, all the speakers were inspirational and I hope those little notes and anecdotes stick with me throughout my entire journey :)

I'm still experimenting with my approach right now, but I think this was pretty fun to do. Here's the progress:


16.6.14

Splashy Birds


About 10 weeks ago, I tried picking up some simple programming using LUA and decided to cobble together some sort of Flappy Bird game with small improvements of my own. In the process, I wanted to have a (very) basic understanding of engineering and game development from start to finish, as well as publishing on the mobile platform. To support my latest obsession, the more-talented Anastasia Nagisa Catherine provided me with some fantastic art for the background and character designs. Honestly, I'm not very sure how we got this far, but here's the final product. I hope you guys can give it a try and let me know what you think 

You can find our game here.
Android: http://goo.gl/r6x4W0
iOS: http://bit.ly/1qjeDgB

Help us spread the word and we hope you'll leave us a kind rating. We'd be eternally grateful!