31.10.12

Pre-Lunch Study


Just a quick pre-lunch study.

Tranquil Sunset


Set out to do something peaceful for a change. Decided to avoid using textures and do everything by hand. Naturally, the painting didn't work out for me. I'm not quite sure how to fix it, so I'm stopping here. It could be a boring composition, shitty values, lack of design or all of the above.

Whatever it is, I'll get up after beating myself up about it for a while.

23.10.12

Steampunk Stagecoach


I didn't really get the chance to doodle anything while I was back in the army last week, so I spent the weekend sketching a second steampunk vehicle. I'm pretty happy with how the front portion turned out.

Fret not, this is an all-terrain express stagecoach that is sure to bring you to any obscure village you desire! Godfrey & Sons never disappoint.

15.10.12

Steampunk Mobile


Disappointed by the previous failure, I decided to approach this one with caution, plotting each point quite carefully. It was a good exercise and a gentle reminder to never abandon fundamentals.

This genre is a little unfamiliar to me, and I admit the design is not revolutionary, but it was fun. Perhaps I'll throw in a wizened old man with pilot goggles as a driver in the future.

It's a rather bleak week ahead, dressed in green. I hope I can find some time to draw.

9.10.12

Hover Racer


So I decided that I needed to get back to some fundamentals and draw a little more before committing to a render. Looking at the above, I desperately need more practice. This sketch took a really long time and it still turned out wrong. Wrestling with it proved to be futile, because the error lies in my sloppy drawthrough, especially while attempting this whole wide-angle thing. Seeing how it's 4:30am right now, I'm throwing in the towel.

I really hate going to bed like this, but sometimes it's just better to start something fresh another day.

5.10.12

Beast of Burden


I wanted to try designing something non-humanoid for a change. Studied a few camels for this one, before proceeding with a sketch and trying out a kitbashing method to flesh out the mechanical parts. I also tried to avoid over-rendering the entire thing, spending most of my time on the head and the front leg.

I keep telling myself to draw more, but I always end up painting instead. Therefore, I shall vow that the next post be purely lines.